![]() You'll want to go with something like this: Vi, Caitlyn, Illaoi/Trundle, Tristana and Zac. Start the early game by getting a few Bruisers paired with back-line damage dealers. (This Ability's damage scales with Attack Damage and Attack Speed.) For the next 5 seconds, Urgot attacks the closest enemy at a fixed rate of attacks per second.She then swaps to her rocket launcher for the rest of combat, causing her attacks to explode for % of her Attack Damage in a small area around her target. The epicenter burns every unit except Jinx for 5 seconds, dealing % of the target's maximum Health as true damage, and reducing healing by 50% for the duration. Jinx rides her rocket into the sky, then comes crashing down near the center-most enemy, dealing magic damage to enemies around the epicenter, and 50% to all other enemies in in a large area.Zac stretches his arms up to 3 hexes to pull the 2 most distant enemies towards him, dealing magic damage.Vi empowers her next attack to blast through her target, dealing magic damage to all enemies in a cone and reducing their Armor for 8 seconds.Each bite also steals Attack Damage for the rest of combat. Trundle bites his target dealing 150% of his Attack Damage, and reducing the target's Attack Speed by 50% for 3 seconds.Tahm Kench will instead deal 35% of magic damage. Otherwise, he spits them towards the farthest enemy, briefly stunning targets they impact. ![]() If they die while inside, Tahm Kench either spits out a random item component they were holding, or the cost of the unit in gold. During this time, they are invulnerable to other sources of damage and Tahm Kench takes 40% less damage.
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